Hi friends, fans & family!

Will try to post more often about progress in the game and will try to do that with as little “fluff” as possible (that’s the price to pay for the increase in frequency :P) so let’s hop right in! 

August 10-31 progress:

Features:

– added help chapters so players can read up on how some mechanics in the game work

– added code to handle individual mission difficulty

– added icons for the top menu and replaced text buttons
– added enemy initiative order button so you can see in what order enemies will act

– added villager/civilian happiness/morale meter
– added morale and legend/story points as mission reward types. One of the ways of losing the game is by the people losing faith in the heroes (happens when mission objectives are failed) and morale can now be restored. Legend/story points are used to unlock new stuff for future runs.  

– Changed web shot to slow down units insted of incapacitating them (too similar to ice otherwise). This effect will last until a unit is attacked which will break the web
– added the “flying” passive ability. Flying units can pass through rocks and hostile units and stand/cross water tiles. The ability can be given to any unit and can be applied to items.

See ya soon! // Luis

Leave a comment